Greetings everyone and welcome to another entry in the dev diary series. This is the penultimate entry for this up-and-coming game, so we wanted to take a look into something very, very important. Today, we are going to take a deep look into the Space Hub, what you might consider to be the main menu of the game. The Space Hub includes many useful tools and sections to get the most out of your moonfaring experience.
Note: This is a work in progress. The final product is subject to change.
Let’s start from the top and work our way down!
In the PROFILE section you will be able to use one Scape NFT to get a rover, the ultra fast Iconoclast. Also you will find useful buttons to help you connect your wallet, visit the market place and others.
Under the CITIES tab you will find easy and fast access to your city, just by clicking on the tab and selecting visit in order to enter the city, regardless of where you are in the map. Work really hard on a city and want to share the spoils? You can use this menu to mint a city and turn it into an NFT to be traded on the open market! You can also import an NFT and use it in the game. There will be only 3 slots, so you’ll need to have an empty one in order to import a new city.
In the GARAGE you will find the list of all the rovers available. There you can check which tasks you would need to complete in order to obtain that given rover. You’ll also find the stats of the rover, and the buttons to select it and use it in the game. Mint your new rover and turn it into a NFT, or import an external rover, and select from your list of NFTs to add to the game. Something really important to keep in mind is that a player can only have 1 rover of each type in the game. For example, if you complete the tasks and obtain the Executioner rover, you cannot import another Executioner via the NFT port. In order to be able to obtain a new one, you would need to mint your current one first, removing it from the game and turning it into a NFT. Then your new Executioner spot will be open and ready for import.
The MISSIONS menu will let you check the mission of the game, and obtain the rewards. Missions are divided into 3 categories: Daily, Season and Beginner. Daily missions are to be completed each day, and will reset the following day. Rewards from daily missions also will reset each day, so be sure to collect them!
Season missions last for the entire season, and these are a bit more complicated and time consuming to complete. However, the rewards will be substantially better, including NFTs, Moondust and top quality rovers.
Beginner missions can only be completed once per account, and are made with the intention of helping players explore and get used to the most essential elements of the game.
Daily and beginner rewards won’t issue rewards individually. In order to get them, you will need to complete the number of missions indicated, and then click on the reward to obtain it. If the reward is an NFT, you will need to have your wallet
Finally, the COMBAT screen will show you the result of all battle scenarios, both when you attack, and when one of your cities is attacked. There you can find the username, whether or not the rover was destroyed, when it happened, and the resources stolen. Very useful to know who to take revenge against!
This concludes the penultimate Moonscape Dev diary! Stay tuned next week for a riveting conclusion, equipped with some special information! Are you as excited for this game as we are? Let’s take this game to the moon!